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- DON'T TELL ME WHAT TO DO
- I've Heard of Dogwood, But...
- A Balanced Part of Your Star Wars Diet
- The Animals Were Vegetarians
- Damn You, Andronicus of Cyrrhus!
- It Puts the Lotion on its Skin
- What Disney Princesses Would Look Like as Jedis and Siths
- Time to Go Back and Rewatch The Walking Dead
- How Can Human Mouths Produce This?
- Pi Is Strange
- Logo Fails
- Microsoft Studios' Creative Director Adam Orth Defends the Idea of Always Online Gaming
- It's a Very Complicated Curse
Posted: 07 Apr 2013 04:00 PM PDT Submitted by: Unknown |
Posted: 07 Apr 2013 03:00 PM PDT Submitted by: Unknown |
A Balanced Part of Your Star Wars Diet Posted: 07 Apr 2013 02:00 PM PDT |
Posted: 07 Apr 2013 01:00 PM PDT |
Damn You, Andronicus of Cyrrhus! Posted: 07 Apr 2013 12:00 PM PDT Submitted by: Danny T |
It Puts the Lotion on its Skin Posted: 07 Apr 2013 11:00 AM PDT Submitted by: Unknown |
What Disney Princesses Would Look Like as Jedis and Siths Posted: 07 Apr 2013 10:00 AM PDT In honor of Disney scooping up the Star Wars franchise, Atlanta based artist Ralph Sevelius decided to recreate some of the Disney Princesses in full Force garb. Get it? Full Force? Ugh, never mind... Submitted by: stephenwood51 (via Ralph Sevelius) Tagged: ariel , ralph sevelius , star wars , the force , snow white , disney princesses , rapunzel , The Little Mermaid , sith , Jedi , Parenting FAILS |
Time to Go Back and Rewatch The Walking Dead Posted: 07 Apr 2013 09:00 AM PDT |
How Can Human Mouths Produce This? Posted: 07 Apr 2013 08:00 AM PDT |
Posted: 07 Apr 2013 07:00 AM PDT |
Posted: 07 Apr 2013 06:00 AM PDT |
Microsoft Studios' Creative Director Adam Orth Defends the Idea of Always Online Gaming Posted: 07 Apr 2013 05:00 AM PDT Recently, game developers have been shifting to an "always-on" DRM, forcing players to play online as a form of copyright management and piracy prevention. The problem is that major game releases that have utilized this "always-on" DRM model have been total disasters (SimCity, Diablo III anyone?) because their online servers haven't been able to handle the game's sudden influx of traffic upon release. Not only that, actual features of the games themselves have been curtailed significantly in order to make them run more smoothly on the online servers. Essentially, customers get a worse game that's always down to protect against piracy. Enter Adam Orth, creative director at Microsoft. He doesn't get why customers have to be such whiny little babies. I mean, they actually expect to have their games available to them all the time? Talk about entitlement! Sarcasm aside, Orth took to Twitter to chastise customers about their demands. Manveer Heir, a developer at BioWare, pointed out to Orth that "always-on" DRM was particularly unfair to customers in rural areas who aren't always afforded the best internet connections to begin with. Orth's response? "Why on earth would I live there?" Sweet, dude. Not only does Orth not care about customer's grievances surrounding their poor DRM model, he thinks that all those backwoods country folk have just made bad life decisions by living in sparsely populated areas. Nice to see the creative director of a major game development company cares about his customers. Submitted by: Unknown (via Twitter) |
Posted: 07 Apr 2013 04:00 AM PDT Submitted by: Unknown |
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