Sunday, April 7, 2013

The FAIL Blog - Fail Pictures & Videos at Failblog.ORG

The FAIL Blog - Fail Pictures & Videos at Failblog.ORG


DON'T TELL ME WHAT TO DO

Posted: 07 Apr 2013 04:00 PM PDT

DON'T TELL ME WHAT TO DO

Submitted by: Unknown

I've Heard of Dogwood, But...

Posted: 07 Apr 2013 03:00 PM PDT

A Balanced Part of Your Star Wars Diet

Posted: 07 Apr 2013 02:00 PM PDT

A Balanced Part of Your Star Wars Diet

Submitted by: Unknown (via T.Polisher)

The Animals Were Vegetarians

Posted: 07 Apr 2013 01:00 PM PDT

The Animals Were Vegetarians

Submitted by: Unknown

Damn You, Andronicus of Cyrrhus!

Posted: 07 Apr 2013 12:00 PM PDT

Damn You, Andronicus of Cyrrhus!

Submitted by: Danny T

It Puts the Lotion on its Skin

Posted: 07 Apr 2013 11:00 AM PDT

It Puts the Lotion on its Skin

Submitted by: Unknown

What Disney Princesses Would Look Like as Jedis and Siths

Posted: 07 Apr 2013 10:00 AM PDT

What Disney Princesses Would Look Like as Jedis and Siths

In honor of Disney scooping up the Star Wars franchise, Atlanta based artist Ralph Sevelius decided to recreate some of the Disney Princesses in full Force garb. Get it? Full Force? Ugh, never mind...

Submitted by: stephenwood51 (via Ralph Sevelius)

Time to Go Back and Rewatch The Walking Dead

Posted: 07 Apr 2013 09:00 AM PDT

Time to Go Back and Rewatch The Walking Dead

Submitted by: Unknown (via Thrillist)

How Can Human Mouths Produce This?

Posted: 07 Apr 2013 08:00 AM PDT

Submitted by: Unknown

Tagged: Music , beat boxing , Video , g rated , win

Pi Is Strange

Posted: 07 Apr 2013 07:00 AM PDT

Pi Is Strange

Submitted by: Unknown

Logo Fails

Posted: 07 Apr 2013 06:00 AM PDT

Logo Fails

Submitted by: Unknown (via Reddit)

Microsoft Studios' Creative Director Adam Orth Defends the Idea of Always Online Gaming

Posted: 07 Apr 2013 05:00 AM PDT

Microsoft Studios' Creative Director Adam Orth Defends the Idea of Always Online Gaming

Recently, game developers have been shifting to an "always-on" DRM, forcing players to play online as a form of copyright management and piracy prevention. The problem is that major game releases that have utilized this "always-on" DRM model have been total disasters (SimCity, Diablo III anyone?) because their online servers haven't been able to handle the game's sudden influx of traffic upon release. Not only that, actual features of the games themselves have been curtailed significantly in order to make them run more smoothly on the online servers. Essentially, customers get a worse game that's always down to protect against piracy.

Enter Adam Orth, creative director at Microsoft. He doesn't get why customers have to be such whiny little babies. I mean, they actually expect to have their games available to them all the time? Talk about entitlement! Sarcasm aside, Orth took to Twitter to chastise customers about their demands. Manveer Heir, a developer at BioWare, pointed out to Orth that "always-on" DRM was particularly unfair to customers in rural areas who aren't always afforded the best internet connections to begin with. Orth's response? "Why on earth would I live there?"

Sweet, dude. Not only does Orth not care about customer's grievances surrounding their poor DRM model, he thinks that all those backwoods country folk have just made bad life decisions by living in sparsely populated areas.

Nice to see the creative director of a major game development company cares about his customers.

What Do You Think of an Always Online Requirement?

Submitted by: Unknown (via Twitter)

It's a Very Complicated Curse

Posted: 07 Apr 2013 04:00 AM PDT

It's a Very Complicated Curse

Submitted by: Unknown

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